You can check out the videos or slides and precompiled binaries. A new AMD Radeon 7970 Tahiti can simulate 110k objects in real-time between 15-30 frames/second. It also works on recent NVIDIA GPUs with latest drivers.
It will be held on Sunday August 7 from PM. Aside from this we released Bullet 2.78 a while ago. This release adds the option for contact generation between convex polyhedra using contact clipping and a fracture demo among others.
Last but not least, AMD is looking for developers who want to help out with physics simulation, see the job description here. Exocortex is pleased to announce that Momentum 2.0, the ultimate high speed multiphysics simulator, is now immediately available for Autodesk Softimage 2010, 20Exocortex.
We have been making a lot of progress in higher quality physics simulation for robotics, games and visual effects. To make our physics simulation easier to use, especially for roboticist and machine learning experts, we created Python bindings, see examples/pybullet.
To Erwin Coumans for the development of the Bullet physics library, and to. Nafees Bin Zafar and Stephen Marshall for the separate development of two large-scale destruction simulation systems based on Bullet. These pioneering systems demonstrated that large numbers of constrained rigid bodies could be.
Multithreading and VFX website. Ralf Knoesel shared the good news that Riptide GP2, the latest iOS/Android game from Vector Unit, uses Bullet for collision detection and rigid body simulation. See p?f17 t9324 for more information We have been working with Larry Weinberg and his crew.